AI Insights · Timothy · July 2024
Top 5 Idler Games Performance in New Zealand Q2 2024
Discover how the top 5 Idler Games fared in New Zealand during Q2 2024, with insights into their downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 Idler Games in New Zealand showed significant variations in performance metrics, including weekly downloads, revenue, and active users. Here's a detailed breakdown of each game's performance based on Sensor Tower data.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a consistent increase in weekly downloads, peaking at approximately 926 in the final week of June. The game's weekly revenue also showed a positive trend, with a notable peak at around $3.4K in mid-June. Active user numbers similarly increased, reaching nearly 1.9K by the end of the quarter.
Gold and Goblins: Idle Games, another title from AppQuantum Publishing Ltd, demonstrated a robust growth in weekly downloads, starting from 88 in early April and rising to 1.2K by mid-June. The game's revenue followed an upward trajectory, peaking at about $3.2K in the last week of June. Active users also surged, reaching close to 2.9K by the end of the quarter.
Idle Mafia from DianDian Interactive Holding experienced a varied performance. Weekly downloads fluctuated, peaking at 466 in early June. Revenue saw multiple peaks, with the highest being around $1.6K in mid-May. The game maintained a steady number of active users, ending the quarter with approximately 1.7K.
Eatventure by Lessmore UG (haftungsbeschränkt) had a notable start with high weekly downloads of 915 in early April but saw a decline towards the end of the quarter, dropping to 430. Despite this, revenue showed an upward trend, peaking at approximately $1.5K in the final week of June. The number of active users remained strong, reaching around 11.1K by the end of June.
Lastly, Egg, Inc. from Auxbrain, Inc. showed a stable performance in weekly downloads, peaking at 521 in late May. The game's revenue was relatively steady, with a significant peak of around $1.1K at the end of May. Active users fluctuated but remained robust, ending the quarter at approximately 3K.
These insights provide a glimpse into the dynamic performance of idler games in New Zealand. For more detailed data and further insights, visit Sensor Tower.